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That instant 0 hunger when you turn back to Woodie has no reason to exist and still makes using the wereforms without having food in your inventory a very bad choice and the idols still take too much from your hp and defeats the purpose of the weremoose. Happy to know your point of view about it.Originally posted by Strelok:Just checked it out after seeing the posts about the update. navigate into the sea was game designed to be multiplayer, having one character able to explore it alone would have ruin it. I like the cost of the transformation, it makes Woodie more challenging to play and you need to plan how and when to use efficently your transformations than just always transform yourself every 2 min.Īnother point: The transformation didn't swim and yes it is a good point. (more challenging in fight I agree but doable with the charge). Moreover, the time of the transformation can be prolongated by transforming again without having to eat a meaty stew between. As I said before each transformation as to be done for very precise case and not when you are in bad situation. However for me it is just because the new transformation cannot be played as the past werebeaver. Most of the critics I read blame the transformation time and its cost. So yes, the new Woodie is not bad, not easier to play and required new way to play and habits. Moreover, fighting in this form change the fight gameplay, as kitting is less efficient you rely more on healing and your new ability to charge: to engage a combat or to retreat when your transformtion/health are going to the end to eat some pierogi/dragonpie and charge again to the fight! So why transforming into weremoose instead of having a wood armor and hambat? what are the advantages? AOE domage with the charge to kill small mob ( penguin, spider farm, hound) and huge amount of dommage with the faster attack period (hitlock better the pig by the way)! Obviously it will not allow to solo boss by just pressing F and waiting the boss to die and the slow speed avoid to kit mob as we are use to do and you cannot heal yourself in this form. An important point to consider is the weremoose is not a tank, it is a dommage dealer. you gain some basic armor and nice dommage, getting more slow but gain a mobility ability and more important faster attack period. Weremoose: the fight mode! transform to it when you are ready to engage a decent fight. potential use: mid-game exploration (cave/ruins), going to specific point (walrus camp, Lazy deserter, beefalo, etc.), escape some situation (but carefull with the animation time and health lost) or urgently going back to the base the main advantage of this form is it night vision and it possibility to transform to it in chain. Weregoose: This transformation is not for early map exploration! beacause it needs certain preparation to be use without dying of hunger in the countryside. Moreover you can combine it with warly spices. it also remove stump and the fact that you cannot pick up item permit you to focus on cutting wood to expand at maximun the transformation time. So far it is one of the best way to collect wood. Werebeaver: transform to it when you forest farm (or marble tree, stone fruit stock) are ready to be havrest.
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So why to transform? to have additional buff for very specific situation. Armed with your Lucy, you will be the best lumberjack of all the character with no downside. Yes, you will not spend all the game in werebeaver and eating all the forest of the constant. Most important change: most of the time you will be in human form! it just slightly improve him and changedthe past mechanics. I guess most of the people were disapointed because they expected woodie to become overpowered and the rework didn't make it. Hello, following all the bad return about recent Woodie update I decided to test it myself.įor me the rework is not as bad as the people wrote.
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